Archetype's Exodus: A Deep Dive for the True Science Fiction Enthusiast.

For a specific breed of science-fiction enthusiast, the announcement of Exodus stood as the biggest moment from a major gaming awards ceremony. Interestingly, those very fans could have missed grasped its full implications during the initial showcase.

Exodus, the first project from a freshly formed studio populated with veteran talent from a renowned RPG developer, was first announced a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a action-packed trailer. Ahead of this reveal, the studio's leadership elaborated on some of the grounded scientific ideas that form the foundation for the game's universe: time dilation, human augmentation, and interstellar colonization. These are all appropriately heady ideas, which are notoriously tough to convey in a brief, marketing-driven trailer.

“I would have preferred some of those intriguing and novel ideas were shown in the trailer. All I saw was ‘generic man in space,’” wrote one commenter. Another quipped, “All I got was ‘this is like a well-known space opera RPG at home.’” Responses in fan hubs were similarly mixed.

The trailer's approach certainly makes sense from a business perspective. When attempting to make an impact during a lengthy deluge of game announcements, what sells better: A team discussing the intricacies of theoretical science? Or enormous robots exploding while additional giant robots shoot lasers from their visors? However, in choosing spectacle, the developers omitted to include the more nuanced concepts that make Exodus one of the more intriguing hard sci-fi games in development. Let's break it down.


Evolved or Alien?

Does Exodus include aliens? Yes. It depends. Recall that scene near the beginning of the trailer, showing a humanoid with gray-blue skin and metal components fused into their form. That was certainly an alien, yes? In the end hinges on your perspective regarding one of the game's central thematic dilemmas: If you applied gradual replacement logic to the human genome, is what results still human?

“We want the Celestials... for a player that isn't invest considerable amounts of time into studying the IP, to still comprehend the fundamental idea that they're transhuman descendants, understand that they’re an foe you have to confront... But also, at the end of the day, make sure it's enjoyable and that they're compelling and that they function effectively to fight against,” explained the studio's general manager.

Grasping how these alien-seeming beings aren't strictly aliens requires wrestling with immense expanses of both the cosmos and time. Time dilation — the relativistic effect that time moves slower for faster-moving objects — is an key core tenet of Exodus’ narrative setting. Here are the fundamentals: Humanity leaves a desiccated Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human colonists arrive ages before others. Those pioneers heavily modified their genetic sequences and took on the “Celestial” title.

“There’s multiple tiers of evolution. The people who arrived at the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see unaltered humans as fundamentally backwards, beneath them, not really fit for the dominant positions of society,” stated the game's story head.

Exodus is set roughly 40,000 years in the future. Ponder that immensity — that's effectively all of human civilization repeated ten times over. Now think about what humans would become if they spent ten entire human histories pushing the limits of biological science. You would not possibly identify the outcome as human. You might very well believe you're seeing an alien. The most vicious strain of Celestial, known as the Mara-Yama, can assume various forms. Some possess fangs and claws and stand nine feet tall. Others are protected in exoskeletons. According to companion lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a fleshy blob attached to a head.


Building a Sci-Fi Canon

Among the pyrotechnics, beam attacks, and war beasts, you might have caught snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, uses a chrome machine that produces a etherial glow. A spaceship accelerates into a portal and disappears at relativistic velocity. This all seems beyond human comprehension, the kind of tech attributed to a Kardashev Scale-topping civilization. Yet, these are further examples of elements that appear alien but are firmly grounded in our species' own ascension.

Beyond the core development team, the Exodus lore is being expanded by what the narrative lead called a duo of “renowned authors.” One bestselling author has already published a massive novel set in the universe, with another planned, while another prolific writer has contributed a series of short stories. Enlisting such respected science-fiction minds into the project years before the game's release has enabled the studio to develop a layered fictional universe as a backdrop for the game.

“It was really a joint venture. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all fit together... With someone as established, you don't want to handcuff him. You want to give him room to explore,” the narrative director said of the collaboration.

One interesting scene shows Jun seemingly mold the ground beneath him, fashioning stone into a makeshift bridge. This material, called livestone, responds to mental impulses from Celestials or augmented enforcers — descendants of later human arrivals who were granted limited technologies by the Celestials. Since Jun exhibits this ability, one might wonder about his status.

“Jun's not exactly a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, noting that the ability to use Celestial technology is a “central mechanic of the game.”

The vast scale of the Exodus setting — both in physical space and the timeline — means there is plenty of room for diverse stories to be told, pulling from the same core lore without creating overlap.


Tales of Time and Loss

Although Exodus has been in development for a couple of years and isn't releasing, several stories have already been told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials completely alien to her experience. An episode of a sci-fi anthology recounts a heartbreaking story about a father chasing his daughter across star systems, with time dilation imparting profound effects on their family; by the time he finds her, she has experienced a lifetime.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abdicated by Celestials that has become a refuge. A technological virus known as “the Rot” has begun eating away at everything, including essential life support systems, and Jun must harness his unique powers to {find a solution|stop

Jeffrey Young
Jeffrey Young

A passionate writer and traveler sharing insights on lifestyle and culture from across the UK and beyond.